OOP (Object Oriented Programming) In English.
Object Oriented Programming (OOP)
Content
1.Standards of OOP
2.What is object?
3.What is class?
4.What is variable?
5.What is method?
6.Object generating
1.Standards of OOP
Standards in class
When applying a name to a class, an uppercase letter is usually used for its first letter. This makes it easy to distinguish the class from variables and methods.
Ex: -
public class Computer {
int x = 3;
}
When using two words for the name of the class, they are used together without space and the first word is used in lowercase letters, the first letter of the second word is used in uppercase letters and the remaining letters are used in lowercase letters. This is called camel case.
Ex: -
public class myComputer {
int x = 3;
}
Standards in variable
Lowercase letters should be used when naming variables. Names with two words are separated by underscores.
Ex: -
public class Computer {
model = "Mahindra"
car_color = "black"
}
Standards in Method
When creating a method, it is mandatory to add ( ) after its name. This is called a parameter.
Ex: -
class Java {
public void test () {
}
}
• - Dot operator
= - Assign
== - Equal
The following words cannot be used while naming classes, variables, methods and these are called keywords.
2.What is object?
Anything that has properties and behaviors can be called an object.
Ex: - Human
3.What is class?
The template we create for an object can be called a class.
Ex: - class Human
Here you can use the template's properties and behaviors by changing their values. No need to create objects repeatedly.
4.What is variable?
Variables can be used to hold the properties of the object inside the class.
5.What is method?
Methods can be used to hold the behaviors of the object inside the class.
6.Object generating
We can create more objects from the class and perform the required task by changing the values of those objects.
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